A while ago, I began a project in which I planned to create an entire virtual model of the second Beit
HaMikdash (Temple). To do this, I am using a 3D ray-tracing program called
POV-Ray. It creates pictures out of 3D environments; it cannot make an interactive, navigable
world. (I didn't make it using VRML because the level of visual detail is a lot greater this way.)
I've also used
sPatch, a wireframe modeler, for some of the more irregular shapes.
I always expected this project to take a very long time, and I've kind of fallen into a bit of a slump/hiatus, not making any real progress in the past few years.
However, the project is, at least "officially," still on.
In any case, hopefully the next real one will be done before I am.
I'm using, as my sources, the Mishnayot Kahati of Masechet Midot and a book called
HaSheini by someone named Shalom Dov Steinberg. I've also started using Mishkan
HaShem by Shimon Shpietzky for the M'norah, Shulchan and Mizbach HaK'toret.
I don't expect to be entirely accurate; a
lot of undocumented details will become victims of my own conceptions (or misconceptions).
However, if you see anything that is clearly an error or omission, please
e-mail me. Please keep in mind, though, that there are many
conflicting sources describing different parts of the Mikdash, and there may be more than one
correct perception of a specific item.
I hope you like it.